JC The Beard
JC The Beard
  • Видео 848
  • Просмотров 3 149 967
We need more trees! Timberborn Update 6 Episode 20
Automation continues, and with it so does the ever-increasing consumption of resources. We need to keep expanding but we'll also need to get more wood growing. Let's see what we can do about fixing as much as we can!
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Видео

Losing the High Ground, but gaining a bypass! Timberborn Waterbeavers Update 5 Episode 27
Просмотров 1,7 тыс.2 часа назад
It's time to get rid of our second district, as the inefficiency and bottlenecks have become too much to bear. Then, we'll work toward getting the bypass up and running and FINALLY build that floodgate dam. Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all ...
Time to build on the last available plot of land! Prison Architect Million Dollar Prison Episode 18
Просмотров 6474 часа назад
If I had a nickel for every episode we've spent on trying to figure out supermax, I'd have a lot of nickels... and still probably wouldn't have supermax figured out. Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of th...
Automation, recreation and industrial expansion! Timberborn Update 6 Episode 19
Просмотров 7 тыс.7 часов назад
We're finally starting to automate our industry with our new bots. Let's work on adding some well-being and industrial improvements! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those who ...
More bypass and mine work! Timberborn Waterbeavers Update 5 Episode 26
Просмотров 1,9 тыс.9 часов назад
Work on the badwater bypass continues alongside the search for a good place to put a medium mine. Let's get to work! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those who have supported t...
Bring on the bots! Timberborn Update 6 Episode 18
Просмотров 8 тыс.12 часов назад
The mine is working, now let's get bots going as well so we can start automating everything! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those who have supported the channel for at least ...
Will we ever be able to make enough seafood mix? United Penguin Kingdom Season 2 Episode 26
Просмотров 48014 часов назад
The industrial improvements continue, with no end in sight. Let's see how much more we can get done today! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those who have supported the channel...
Time to mine! Timberborn Update 6 Episode 17
Просмотров 9 тыс.16 часов назад
Let's get our mine up and running, and add some more industrial capacity along the way! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those who have supported the channel for at least a ful...
Let's start building a badwater bypass! Timberborn Waterbeavers Update 5 Episode 25
Просмотров 2,1 тыс.19 часов назад
We have a design, we have a concept, and now it's time to put those ideas into motion. It's going to be a long build - let's get going! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those w...
Death Row preparations and more - Prison Architect Million Dollar Prison Episode 17
Просмотров 97621 час назад
The supermax issues don't seem to be letting off any time soon, so let's go ahead and get death row set up while we continue to work on them. Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are t...
Let's tackle a laundry list of items! Timberborn Update 6 Episode 16
Просмотров 8 тыс.День назад
We've accumulated a lot of little projects that need attention. Let's spend some time tackling them and continue enlarging our reservoir! Twitch: www.twitch.tv/jcthebeard Thank you Beard Boosters for supporting the channel! We now have so many names on the list that they no longer fit in a RUclips description! You can see all names in the credits toward the end of the video, but below are those...
Bypass planning begins? Timberborn Waterbeavers Update 5 Episode 24
Просмотров 2 тыс.День назад
Bypass planning begins? Timberborn Waterbeavers Update 5 Episode 24
Let's rebuild our hilltop district! Timberborn Update 6 Episode 15
Просмотров 9 тыс.День назад
Let's rebuild our hilltop district! Timberborn Update 6 Episode 15
Let's check back in with the Penguins! United Penguin Kingdom Season 2 Episode 25
Просмотров 552День назад
Let's check back in with the Penguins! United Penguin Kingdom Season 2 Episode 25
Time for a huge water upgrade! Timberborn Update 6 Episode 14
Просмотров 11 тыс.14 дней назад
Time for a huge water upgrade! Timberborn Update 6 Episode 14
Time for a new district! Timberborn Waterbeavers Update 5 Episode 23
Просмотров 1,9 тыс.14 дней назад
Time for a new district! Timberborn Waterbeavers Update 5 Episode 23
Super amenities for supermax! Prison Architect Million Dollar Prison Episode 16
Просмотров 99314 дней назад
Super amenities for supermax! Prison Architect Million Dollar Prison Episode 16
Let's finish the badwater bypass! Timberborn Update 6 Episode 13
Просмотров 9 тыс.14 дней назад
Let's finish the badwater bypass! Timberborn Update 6 Episode 13
More lemonade will help solve our problems! Timberborn Waterbeavers Update 5 Episode 22
Просмотров 1,8 тыс.14 дней назад
More lemonade will help solve our problems! Timberborn Waterbeavers Update 5 Episode 22
Time to make some observations! Timberborn Update 6 Episode 12
Просмотров 9 тыс.21 день назад
Time to make some observations! Timberborn Update 6 Episode 12
Dirty beavers get the SPIN CYCLE!! Timberborn Waterbeavers Update 5 Episode 21
Просмотров 2,3 тыс.21 день назад
Dirty beavers get the SPIN CYCLE!! Timberborn Waterbeavers Update 5 Episode 21
Time for more problem solving! Prison Architect Million Dollar Prison Episode 15
Просмотров 97221 день назад
Time for more problem solving! Prison Architect Million Dollar Prison Episode 15
Time for some well-being improvements! Timberborn Update 6 Episode 11
Просмотров 10 тыс.21 день назад
Time for some well-being improvements! Timberborn Update 6 Episode 11
Dams, farming fixes and more! Timberborn Waterbeavers Update 5 Episode 20
Просмотров 2,5 тыс.21 день назад
Dams, farming fixes and more! Timberborn Waterbeavers Update 5 Episode 20
Time to get serious about storage! Timberborn Update 6 Episode 10
Просмотров 12 тыс.21 день назад
Time to get serious about storage! Timberborn Update 6 Episode 10
Power problems SOLVED! Timberborn Update 6 Episode 09
Просмотров 11 тыс.28 дней назад
Power problems SOLVED! Timberborn Update 6 Episode 09
Finally reorganizing some mess! Timberborn Waterbeavers Update 5 Episode 19
Просмотров 2,4 тыс.28 дней назад
Finally reorganizing some mess! Timberborn Waterbeavers Update 5 Episode 19
The supermax adventure continues! Prison Architect Million Dollar Prison Episode 14
Просмотров 1,2 тыс.28 дней назад
The supermax adventure continues! Prison Architect Million Dollar Prison Episode 14
Time for a new district! Timberborn Update 6 Episode 08
Просмотров 15 тыс.Месяц назад
Time for a new district! Timberborn Update 6 Episode 08
Let's fix industry and more! Timberborn Waterbeavers Update 5 Episode 18
Просмотров 2,5 тыс.Месяц назад
Let's fix industry and more! Timberborn Waterbeavers Update 5 Episode 18

Комментарии

  • @nurmr
    @nurmr 17 минут назад

    1:04:00 How will you get power from the new wheels? If the power transfers through the lodges, they'll still need to be hooked into the power network.

  • @nurmr
    @nurmr 25 минут назад

    57:00 Did you unmark the new maples for cutting?

  • @LanguishedBeing
    @LanguishedBeing 3 часа назад

    I would have them work 8 hours a day for a challenge or well actually people work 8 hours a day so that would be fun

  • @TheCaptainbeefylog
    @TheCaptainbeefylog 3 часа назад

    For the bad water complex, you could add a couple of large windmills and gravity batteries to help out there. I'd also suggest putting in some large plantations of birch and/or pine, run by bots, to supply short-term log resources to allow for the oaks to start producing.

  • @aslowburnpdx1986
    @aslowburnpdx1986 3 часа назад

    You should cap the bad water source and get a few water wheels on the bad water. Might be a cool other aqueduct

  • @Robert_Runyon
    @Robert_Runyon 5 часов назад

    You left some pump straws down in the rice area. Also, the blockages are "too far..." because they are a block below the level the beavers. You need to build stairs so they can remove them.

  • @thomasfplm
    @thomasfplm 5 часов назад

    30:45 You could link the irrigation pond here to the little crater (that you can make become a single height) to increase the irrigated area.

  • @jsbrads1
    @jsbrads1 6 часов назад

    An overhang would allow you to build in the contaminated water without anyone getting sick.

  • @jsbrads1
    @jsbrads1 6 часов назад

    It occurred to me, with robots doing more and more work, you can shift all the beavers to one district, all the food and rec can be built only once, decrease the walking, just move the science down.

  • @maxwellmudd
    @maxwellmudd 6 часов назад

    For working hours, match it to well being. The well being buffs work speed, but they need the time to participate in the boosting activities. With 18hr days, they have time to eat, sleep, and maybe stop by the lido but spend minimal time at each. With more beavers and even just 2 less working hours, the work speed buff they get from having more well being should out-perform the loss of working hours, of course not for bots as they have different buffs. For every 20 wellbeing score (starting at the first work speed buff) just lower the working hours by 1 or 2, depending on how many beavers you have of course.

  • @notabandicoot5227
    @notabandicoot5227 7 часов назад

    You have so much water, why not make a second river system that goes north of the sunflowers

  • @thomasfplm
    @thomasfplm 7 часов назад

    18:06 Not that it would be useful, but it would be fun to have the terraforming going into the bad water river and making a huge hole filled with badwater.

  • @thomasfplm
    @thomasfplm 7 часов назад

    7:55 I believe you can replace the shafts between some of the industrial buildings here with the big windmills. The big windmills are 5 blocks tall. The first 2 occupy a 1x1 area and the top 3 occupy a 3x3 area. So they can be built directly beside the lower buildings.

  • @davidkellyjr2092
    @davidkellyjr2092 7 часов назад

    And Idea for you to help future you, in the space behind the bad water discharge area that was a pile of scrape metal, would be an excellent spot to start a new wood farm. It wont help you now, but since your already struggling with wood, once you expand all your production, you'll need way more wood than you do now, including the area you just cleared out. I know once you get terraforming you'll be able to expand some of the wood farm area's that are limited in size because of cliffs, but I still don't think that will be enough and getting atleast one more decent size wood farm setup would be a smart move.

  • @bubbles69138
    @bubbles69138 8 часов назад

    JC don't forget to do that thing you wanted to get done <3 :D

  • @jsbrads1
    @jsbrads1 9 часов назад

    Pretty sure the whole reservoir can be surrounded by gravity batteries. Maybe you can start blastin’ 🔫🔫

  • @zachariahrich3354
    @zachariahrich3354 10 часов назад

    I am still hoping you try crust

  • @zachariahrich3354
    @zachariahrich3354 10 часов назад

    Don't forget to take the new maples of the cutting area. You cut down the pines and didn't change.

  • @MrDanAng1
    @MrDanAng1 10 часов назад

    Can you go to 30 episodes? I surely think so, there is still a lot to do. Especially to ensure a good, constant power supply throughout a drought. Build (at least) one circular power link around the map, so when you raze and rebuild some power producer, all factories and other equipment is fed power from the other direction. And of course, exploit a bad water source for power and build more gravity batteries, I'd say all along the edge of your dam, instead of just the chain of power shafts which is only doing one job instead of two. Blasting up the depth of the dam will also increase water storage... not really needed, but still! It would also be fun to see aquaducts to all heights, turning them to green, lush, productive areas instead of gray, boring mountains. Use the 6th upgrade to the limit!

  • @Irishcrossing
    @Irishcrossing 10 часов назад

    You might want to have some buffer trees and use the river, like pine. It may not be a lot of wood, but it's some fast wood that can be used while your oaks are growing. It won't also be sad to see them die when badtides or long droughts come along, too.

  • @coldmanrules
    @coldmanrules 10 часов назад

    Oxygen Not included is a great game would look forward to that!

  • @zachariahrich3354
    @zachariahrich3354 11 часов назад

    Skystorm is trying to start some beef. He disappears forever. Then, when he gets back, he picks the exact same map. Nah hommie I'm gonna stay with jc

    • @JCTheBeard
      @JCTheBeard 9 часов назад

      Watch him too! I am, it's great to see him back and making videos again 😎

    • @zachariahrich3354
      @zachariahrich3354 8 часов назад

      @@JCTheBeard fine but if gonna be like that, could you reach out maybe do a colab video? 😉

  • @Someone_in_the_comments
    @Someone_in_the_comments 11 часов назад

    46:26 if you put some one high floodgates in near the water source blocks, you could store enough water to keep the trees irrigated.

  • @PauxloE
    @PauxloE 12 часов назад

    → 36:33 "The problem is getting over this mess" - You got stairs and platforms - you can remove one of the roofs from one of the houses easily, then your builders can walk across and put stairs on the other side. I mean, if you don't want to touch the houses, you can also build some big scaffolding and then a tension bridge (or an overhang, but why?). I guess removing the lumbermill works too. → 40:36 "... and it's waiting on paper" - actually, it's more waiting on gears. Any you are almost out of gears. Enabling one or two gear workshops now might be a good idea? (Fixed 42:55) → Another thing to automate might be the district centers - It looks like these don't even need science, and this would give you four robot builders per district, allowing to continue building during the night (i.e. even if your beaver builders from the builders hut go home at the end of the day after carrying some stuff, the bots can then use the hammer to finish it).

  • @matthieubedier8664
    @matthieubedier8664 12 часов назад

    You ruinned the gorgeous view of this motel with those wheels !

    • @JCTheBeard
      @JCTheBeard 11 часов назад

      If you haven't looked out your motel window and seen a dumpster, a drug deal, an industrial waste dump, or any other manner of undesirable scenes, did you _really_ stay in a motel?

  • @mikeriley2475
    @mikeriley2475 12 часов назад

    Not far from where your dynamiting for the tree capacity there are blockages! What if you built a aqueduct, some levees then removed the blockages and shunt some of that water down stream then see about blocking off the water farther across the map (greenifying more of the map)!

  • @MusingsMuses
    @MusingsMuses 12 часов назад

    The land behind the badwater source would be great for another forest area if you irrigate it with a waterdump hole. I don't think you'd even need contamination barriers cuz there's no red tendrils on the top layer.

  • @dickysatria7268
    @dickysatria7268 12 часов назад

    Btw does all the other parts come from MODS ?? Like that leverage thingi and ... what it called... the one for auto waterway...

  • @dolgolae
    @dolgolae 12 часов назад

    Should’ve just redirected some water to a new area to plant more trees instead of blowing up that small mountain which only gives so little area for the new trees

  • @jsbrads1
    @jsbrads1 12 часов назад

    Confirm? You don’t need a stairs and a platform to build something a level above, they can build from the top of a stairs.

  • @IamHattman
    @IamHattman 13 часов назад

    Also, remember that as the Folktales you can convert the mine from producong metal, over to produce science instead of pausing it.

  • @IamHattman
    @IamHattman 13 часов назад

    JC, I think you need to just build out a whole new additional oak farm on one of the other nice big flat areas. It also looks like you may need one more of each wood production building to do all your building and run the mine.

    • @PauxloE
      @PauxloE 12 часов назад

      Not sure about the latter - I think that was mostly the log deficit.

  • @bjbilyk
    @bjbilyk 13 часов назад

    One thing I'd like to see from a timberborn series is super late game. I've been trying new maps after getting a solid colony, and unlocking the custom start option...but now I'm trying a full terraforming of diorama. I unlocked the custom start, then demolished the wonder to get as many resources as possible and I'm starting to terraform everything.

  • @darthyetgon
    @darthyetgon 13 часов назад

    If you unplant the back two rows or all the pines for that matter if they're not going to get cut down they can be collected by the tapper but the Forester can't reach that far 😊

  • @linuxares
    @linuxares 14 часов назад

    Also if you want to "gauge" games. Try doing "Lets try" episodes and see how people feel about some indie games :)

  • @Someone_in_the_comments
    @Someone_in_the_comments 14 часов назад

    6:30 with power running right next to the storage, you could have built two observatories in the space you put those nine inventor's huts and made a lot more science.

  • @linuxares
    @linuxares 14 часов назад

    request you to build a bit of a "wind farm" since you will always have a power issue during droughts

  • @cecilywidmann4539
    @cecilywidmann4539 14 часов назад

    I agree with some people voting to move the forester in Beaverburg. I would put another tappers shack there and move the forester in the new oak patch. I would also put forth the idea to pause the smelters at least temporarily, until logs recover. You are burning a ton of logs and are not currently using the metal for anything other than bots. You have 600 you can pause for a minute.

  • @brianknow9142
    @brianknow9142 14 часов назад

    Would love to see you using more hydro engineering to move water around the map to green it up. Aqueducts with the new platforms!

  • @andrewjohnson6162
    @andrewjohnson6162 15 часов назад

    52:41 You should blow a little pond in thes area and fill it with water. Then you'll be able to grow more trees. Hell if you have it drain off, to the left hand side of the dam, you'll open up more area. 3x2 pool with 2 water fillers, with a 1 square drain leading to a sluice set to hold back .85 of the water. This should allow you to make the most of the dead land to the left. Eventual you could set up some levies and grow even more trees.

  • @jasonjazzz5
    @jasonjazzz5 16 часов назад

    42:05 could be said a billion more

  • @jasonjazzz5
    @jasonjazzz5 16 часов назад

    38:50 Phrasing